CNMA Lecture: Irrational Games – Graphics for the Next Generation of Video Games
1 – 2pm, Sunday 30 September, Visions Theatre, National Museum of Australia
The ANU's Centre for New Media Arts holds a series of public lectures each year in collaboration with the National Museum of Australia. The series focuses on artistic practice in new media and ties in with the postgraduate program. Guest speakers are invited to present a lecture about their areas of research in new media. All of the CNMA lectures are free and open to the public - no booking is required.
Jay Kyburz, Andrew James and Simon Eschbach of Irrational Games will present a brief overview of making graphics for the next generation of video game consoles such as the XBox 360 and the Playstation 3.
The session will be divided into three sections. In the first section, Andrew will show how art assets evolve from a concept sketch, through to a final asset in the game. In the second section, Jay will show how assets are arranged in a game level and talk about the 3 constraints of level building: aesthetics; performance; and gameplay. Finally, Simon will show how new technology, such as real time physics, is bringing game worlds to life.
Irrational Games has been operating here in Canberra for over 5 years and is responsible for titles such as Freedom Force, Tribes: Vengeance, and Swat 4: The Stetchkov Syndicate. Irrational's latest game Bioshock received rave reviews when previewed at this year's E3. It's due out mid-2007.
Andrew James is the Lead Artist at Irrational Games Australia. He studied Industrial Design at the University of Newcastle, and worked as an animator and 3d artist for 5 years with Brilliant Digital Entertainment in Sydney and Los Angeles. He has worked on games, music videos and animated children’s DVDs.
Jay Kyburz is the Lead Level Builder at Irrational and studied Industrial Design at the University of Canberra. Jay has worked in the games industry as an Artist and Designer for over 10 years.
Simon Eschbach is a recent Software Engineering graduate from the University of Canberra. After spending 18 months of his study focussed on games programming, he joined Irrational Games Australia to work on their latest title in September 2005.
For more information contact Lyn Stevens on 6125 5640. Website: www.anu.edu.au/newmedia
The ANU's Centre for New Media Arts holds a series of public lectures each year in collaboration with the National Museum of Australia. The series focuses on artistic practice in new media and ties in with the postgraduate program. Guest speakers are invited to present a lecture about their areas of research in new media. All of the CNMA lectures are free and open to the public - no booking is required.
Jay Kyburz, Andrew James and Simon Eschbach of Irrational Games will present a brief overview of making graphics for the next generation of video game consoles such as the XBox 360 and the Playstation 3.
The session will be divided into three sections. In the first section, Andrew will show how art assets evolve from a concept sketch, through to a final asset in the game. In the second section, Jay will show how assets are arranged in a game level and talk about the 3 constraints of level building: aesthetics; performance; and gameplay. Finally, Simon will show how new technology, such as real time physics, is bringing game worlds to life.
Irrational Games has been operating here in Canberra for over 5 years and is responsible for titles such as Freedom Force, Tribes: Vengeance, and Swat 4: The Stetchkov Syndicate. Irrational's latest game Bioshock received rave reviews when previewed at this year's E3. It's due out mid-2007.
Andrew James is the Lead Artist at Irrational Games Australia. He studied Industrial Design at the University of Newcastle, and worked as an animator and 3d artist for 5 years with Brilliant Digital Entertainment in Sydney and Los Angeles. He has worked on games, music videos and animated children’s DVDs.
Jay Kyburz is the Lead Level Builder at Irrational and studied Industrial Design at the University of Canberra. Jay has worked in the games industry as an Artist and Designer for over 10 years.
Simon Eschbach is a recent Software Engineering graduate from the University of Canberra. After spending 18 months of his study focussed on games programming, he joined Irrational Games Australia to work on their latest title in September 2005.
For more information contact Lyn Stevens on 6125 5640. Website: www.anu.edu.au/newmedia